AI Insights · Timothy · April 2024
Top 5 Superhero Games on iOS in Ecuador: Q1 2024 Performance
Discover the performance trends of the top 5 superhero games on iOS in Ecuador during Q1 2024, including weekly downloads, revenue, and active users.
In the first quarter of 2024, the top 5 superhero games on iOS in Ecuador showed varying trends in weekly downloads, revenue, and active users. Here's a breakdown of their performance based on Sensor Tower data.
Marvel Contest of Champions from Kabam Games, Inc. experienced fluctuating weekly revenue, ranging from $406 to $1K, with peaks at $1K in mid-February and $969 in early March. Weekly downloads showed a slight decline, starting at 195 and ending at 178, while weekly active users remained relatively stable, fluctuating between 918 and 1K.
Injustice 2 by Warner Bros. had a varied revenue stream, peaking at $326 in early March and maintaining a steady range between $105 and $304 for most of the quarter. Downloads were modest, with a peak of 91 in mid-February and a low of 38 in mid-January. Active users saw a slight increase, peaking at 215 in mid-February before settling around 163 by the end of March.
MARVEL Future Fight from Netmarble Corporation demonstrated consistent revenue, peaking at $274 in early March and remaining mostly within the $89 to $220 range. Downloads were minimal, with a peak of 21 in mid-March, while active users hovered around 450 to 482, showing a stable user base throughout the quarter.
Mutants: Genetic Gladiators by Celsius online showed a significant revenue spike to $255 in mid-January and mid-March, with other weeks ranging from $65 to $141. Downloads varied, peaking at 92 in early January and ending the quarter with 60. Active users saw a peak of 1.1K in early January and remained around 1K for most of the quarter.
Injustice: Gods Among Us, another Warner Bros. title, had a steady revenue stream, peaking at $136 in mid-January and maintaining between $84 and $128 for the rest of the quarter. Downloads were consistently low, with a peak of 62 in mid-February. Active users fluctuated slightly, peaking at 216 in mid-February and ending the quarter at 163.
For more detailed insights into the performance of these games and other apps, visit Sensor Tower.